Sid Meier's Civilization VI (Original Game Soundtrack)
Christopher Tin, Geoff Knorr, Phill Boucher, Roland Rizzo

Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.
Official releases
Sid Meier's Civilization VI (Original Game Soundtrack)
Christopher Tin, Geoff Knorr, Phill Boucher, Roland Rizzo
The Sid Meier's Civilization VI soundtrack was composed by Christopher Tin, Geoff Knorr, Phill Boucher, and Roland Rizzo for the game by Firaxis Games. OSTDB lists one official release: Sid Meier's Civilization VI (Original Game Soundtrack). Listen to the Sid Meier's Civilization VI OST on Spotify. It is part of the Sid Meier series.
Links are community reviewed through the OSTDB GitHub repository ↗.